DirectX Renderer: We’ve switched from GDI to DirectX for rendering the Screen View Window. This substantially improves performance, and allows us to offload a lot of the heavy lifting to the GPU.
Fixed
Fixed an issue that caused certain cursor images to render incorrectly
Keyboard shortcut support: You can now use keyboard shortcuts when connected to a Windows host, and when connecting to a macOS from a Windows client.
Shared copy buffer: You can now copy text when connected to someone else’s machine, and it will be present in your local copy buffer. Conversely, you can copy things locally and paste them into a shared screen on a remote machine. This works on macOS and Windows.
New audio engine: we’ve completely rewritten Tuple’s audio engine to make it more stable and reliable.
Keyboard layout translations: Tuple should work consistently between pairing partners with different keyboard layouts.
Fixed
Tuple now responds to changing system audio devices
Failed to install tuple error on systems with McAfee
Celebrations & Emojis: you send ‘em, and you can see ‘em. Now you can join the party when your teammates are rejoicing.
Cursor images: when both viewing and sharing screens, cursor images will be rendered correctly (i.e. if you’re hovering in a text area, you’ll see a caret).
Highlight Clicks: you’re now able to both send and view “highlight clicks” (aka the tool that draws a ripple around where you cursor is).
Room Favorites: You can now favorite the rooms that you use the most, and they’ll stay pinned to the top of the Rooms tab. Hopefully this makes things less overwhelming if your organization has tons of rooms.
Team invite link in the popover: it’s now easier than ever to get your teammates set up on Tuple. Just copy the invite link and send it to ‘em.
New network settings: We’ve added “Force TURN” and “Force Media Server” settings, which can helpful in improving call quality under certain conditions.
Fixed
Call Feedback window should only appear when a screen was viewed during the call
Bug that caused keystrokes to be sent when in an annotation mode
Skinny borders while sharing screen on high DPI monitors
Dark/Light flicker when popup is first shown
Changed
Switched from GDI to Direct2D for screen share graphics/animations